Acre

Acre

Farm at night. Trade with real players.

Play-to-earn farm sim on Solana. Free to start. Soft coin runs the day. You earn $ACRE from other players — trade, land rent, tournaments. Token live soon.

The loop is the product.

Plant, water, sleep. Fish when you feel like it. Dig when you need ore. Come back tomorrow because the yard looks different — not because a quest screamed at you.

Farm in the rain
Dock at dusk

Neighbors, board, mine.

Pip wants dewleaf. Mira watches your cast. The cave goes deeper than you planned. Same cozy register as the games you already love — our map, our people, our art.

How you actually play

No wallet wall on day one. Learn the farm first.

Day on the farm

Hoe → water → seed → wait → pick. Energy runs out; the bed ends the day. Seasons are 28 days. Wrong season? That seed stays locked.

Soft coin

Shipping bin and NPC shop pay soft coin. Buy basic seeds, eat the loop. Soft coin stays in the game — it is not cash out.

Side work

Fishing is a timing bar. The mine has floors and risk. Craft burns crops and ore so goods don’t pile forever.

Where stuff is

Yellow stall = buy seeds. Brown bin = sell harvest. Bed = sleep. Open Map (M) if you get lost. Hover a plot to see days left or “READY”.

Hired hands

Pay daily $ACRE rent, one farmer per plot. They work worse than you. Miss rent and they stand down. Automation is a bill, not a cheat code.

Server says so

Growth, energy, fish hits, and mine rolls live on the server. Your browser draws the farm — it doesn’t invent loot.

Play-to-earn in $ACRE

You earn $ACRE when other players pay you. Not for logging in. Not for a harvest click. Trade crops and gear, collect land rent, win fee-funded tournaments.

Casual evening

~8–40 $ACRE / day

30–60 min: farm, sell surplus on the player market when demand is there. Soft coin still covers basics — $ACRE is the upside from trades.

Land + hired hands

~40–150+ $ACRE / day

Rent out plots (renters pay you) and/or run hired hands (you pay 12 / 20 / 36 $ACRE per plot per day). Net climbs with more land and active tenants — costs climb too.

Trader / landlord

Market-sized

Buy low from tired farms, sell into craft demand, stack plots. Upside tracks volume — no ceiling from a faucet, no salary from the treasury.

How $ACRE enters your wallet

  • Player market sales (crops, craft, gear, land)
  • Land rent from people working your plots
  • Tournament prizes paid from entry fees

How $ACRE leaves

  • Premium seeds, tool repair (5 $ACRE)
  • Daily hired-farmer rent (12–36 $ACRE / plot)
  • Land, upgrades, market fee, tournament entry

Ranges are early-market bands for an active season — not a guarantee. Bad prices or empty buyers = lower numbers. The treasury never pays you $ACRE for playing.

$ACRE — launching now

Utility token for the premium layer. Fixed supply. No gameplay mint. Live on Solana within hours — farm is already up.

You spend it on

Premium seeds, tool repair, daily farmer rent, land, upgrades, market fees, tournament entry.

You get it from

Other players only — sales, rent, prizes. NPC shop pays soft coin, never $ACRE.

Why demand repeats

Daily rent + repair + premium seeds. Land caps how many farmers you can run. Crops get burned in craft and town projects.

Follow @acrehousesol for the mint post. Play the farm free while the market wakes up.

Acre

We’re building this in public.

Quiet updates on X. Jump in, break a hoe, tell us what felt dumb.